In this challenge, you'll explore how to work with mutable slices in Rust. A mutable slice, &mut [T]
, allows you to modify the elements of a collection directly and efficiently without creating a new collection.
Slices are a fundamental part of Rust, providing a view into contiguous sequences of elements such as arrays or vectors. When working with slices, you can iterate over and manipulate the elements dynamically.
Write a function modify_elements(slice: &mut [i32])
that modifies the elements of a mutable slice of integers in the following way:
let mut numbers = [1, 2, 3, 4, 5];
modify_elements(&mut numbers);
// Odd numbers reduced by 1
// Even numbers doubled
assert_eq!(numbers, [0, 4, 2, 8, 4]);
let mut numbers = [10, 15, 20];
modify_elements(&mut numbers);
// 10 -> 20, 15 -> 14, 20 -> 40
assert_eq!(numbers, [20, 14, 40]);
If you're stuck, here are some hints to help you:
.iter_mut()
method to traverse the slice by mutable reference.num % 2 == 0
.*
) to update the value pointed to by the mutable reference.for
loop with mutable references for concise modification.pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for s in slice.iter_mut() { if *s % 2 == 0 { *s *= 2; } else { *s -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for num in slice.iter_mut() { if *num % 2 == 0 { *num *= 2; // Double even numbers } else { *num -= 1; // Subtract 1 from odd numbers } }}// Example Usagefn main() { let mut numbers = [1, 2, 3, 4, 5]; transform_even_odd(&mut numbers); assert_eq!(numbers, [0, 4, 2, 8, 4]); // Expected result after transformation let mut empty: [i32; 0] = []; transform_even_odd(&mut empty); assert_eq!(empty, []); // No changes println!("All tests passed!");}
pub fn transform_even_odd(slice: &mut [i32]) { for i in slice { if *i % 2 == 0 { *i *= 2; } else { *i -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|i| if *i % 2 == 0 { *i *= 2; } else { *i -= 1; });}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for x in slice.iter_mut() { if *x % 2 == 0 { *x *= 2; } else { *x -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for x in slice.iter_mut() { if *x % 2 == 0 { *x *= 2; } else { *x -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for mut v in slice { if *v%2 == 0 { *v = *v * 2; } else { *v = *v - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for mut i in slice{ if(*i%2==0){ *i = *i * 2; }else{ *i = *i -1 ; } }}
pub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|item| { if *item % 2 == 0 { *item = *item * 2 } else { *item = *item - 1 } });}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice.iter_mut() { if *i == 0 { *i = 0 } if *i % 2 == 0 { *i *= 2; } else { *i -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice.iter_mut(){ if *i % 2 == 0 { *i = *i*2; } else { *i = *i-1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for i in slice.iter_mut() { if *i % 2 == 0 { *i *= 2; } else { *i -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for i in slice { if *i % 2 == 0 { *i *= 2; } else { *i -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements for n in slice { if *n % 2 == 0 { *n = (*n) * 2; } else { *n = *n - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements for n in slice { if *n % 2 == 0 { *n = (*n)*2; } else { *n = *n - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice { if *i % 2 == 0 { *i *= 2; } else { *i -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice{ if *i%2==0{ *i *=2; } else{ *i -=1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for s in slice.iter_mut(){ if *s % 2 ==0{ *s=*s*2; }else{ *s=*s-1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for x in slice.iter_mut() { *x = if *x % 2 == 0 { *x * 2 } else { *x - 1 }; }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice { if *i%2 == 0 { *i *=2; } else { *i -=1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for el in slice.iter_mut() { if *el % 2 == 0 { *el = *el * 2; } else { *el = *el - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for element in slice.iter_mut() { if *element % 2 == 0 { *element *= 2; } else { *element -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|i| if *i % 2 == 0 {*i *= 2} else {*i -= 1});}
pub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|i| if *i % 2 == 0 {*i *= 2} else {*i -= 1});}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements.Write a function modify_elements(slice: &mut [i32]) that modifies the elements of a mutable slice of integers in the following way:// Double each even number in the slice.// Subtract 1 from each odd number in the slice.// Modify the elements directly without creating a new collection.// Examplefor x in slice.iter_mut(){ if *x%2==0{ *x*=2 }else{ *x-=1 }}}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice.iter_mut() { if (*i) % 2 == 0 { *i = *i * 2; } else { *i = *i - 1 } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for num in slice { if *num % 2 == 0 { *num *= 2 } else { *num -= 1 } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for e in slice.iter_mut() { match e.abs() % 2 { 0 => *e = 2 * *e, 1 => *e = *e - 1, _ => () } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for s in slice.iter_mut(){ if *s % 2 == 0{ *s = *s * 2; }else{ *s = *s - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for v in slice.iter_mut() { if (*v%2) == 0 { *v = *v * 2; } else { *v = *v - 1; } }}
// pub fn transform_even_odd(slice: &mut [i32]) {// // Your code here: iterate over the mutable slice and modify its elements.// for i in 0..slice.len() {// if slice[i] % 2 == 0 {// slice[i] *= 2;// } else {// slice[i] -= 1;// }// }// }// Alternative implementationpub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|num| { if *num % 2 == 0 { *num *= 2 } else { *num -= 1 } })}
// pub fn transform_even_odd(slice: &mut [i32]) {// // Your code here: iterate over the mutable slice and modify its elements.// for i in 0..slice.len() {// if slice[i] % 2 == 0 {// slice[i] *= 2;// } else {// slice[i] -= 1;// }// }// }// Alternative implementpub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|num| { if *num % 2 == 0 { *num *= 2 } else { *num -= 1 } })}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in 0..slice.len() { if slice[i] % 2 == 0 { slice[i] *= 2; } else { slice[i] -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { slice.iter_mut().for_each(|x| { if 0 == *x % 2 { *x *= 2; } else { *x -= 1; } });}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for item in slice { match item { item if *item%2 == 0 => *item *= 2, item if *item%2 != 0 => *item -= 1, _ => {} } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for item in slice.iter_mut() { match item { item if *item%2 == 0 => *item *= 2, item if *item%2 != 0 => *item -= 1, _ => {} } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for item in slice { if *item % 2 == 0 { *item *= 2; } else { *item -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for number in slice { if *number % 2 == 0 { *number *=2; } else { *number -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for f in slice.iter_mut() { if *f % 2 == 0 { *f = *f * 2; } else { *f = *f - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for x in slice.iter_mut() { if *x % 2 == 0 { *x *= 2; } else { *x -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for i in slice.iter_mut() { if *i % 2 == 0 { *i *= 2 } else { *i -= 1 } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for value in slice { if *value % 2 == 0 { *value = *value * 2; } else { *value = *value - 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for num in slice.iter_mut(){ if *num%2 == 0 { *num *= 2; } else { *num -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for v in slice.iter_mut() { if *v % 2 == 0 { *v *= 2; } else { *v -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for num in slice.iter_mut() { if *num % 2 == 0 { *num *= 2 } else { *num -= 1 } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for element in slice { if *element % 2 == 0 { *element *= 2; } else { *element -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. for v in slice.iter_mut() { if (*v & 0b1) > 0 { // ODd *v -= 1; } else { // even *v *= 2; } }}
pub fn transform_even_odd(slice: &mut [i32]) { for elem in slice { if *elem % 2 == 0 { *elem = *elem * 2; } else { *elem -= 1; } }}
pub fn transform_even_odd(slice: &mut [i32]) { // Your code here: iterate over the mutable slice and modify its elements. slice.iter_mut().for_each(|x| { if *x % 2 == 0 { *x = *x * 2 } else { *x = *x - 1 } });}
pub fn transform_even_odd(slice: &mut [i32]) { for val in slice.iter_mut() { if *val % 2 == 0 { *val = *val * 2; } else { *val = *val - 1; } }}