Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if index < slice.len() { slice[index] = value; // Update only valid indices } }}// Example Usagefn main() { let mut numbers = [1, 2, 3, 4, 5]; update_slice(&mut numbers, &[0, 2, 4], 10); assert_eq!(numbers, [10, 2, 10, 4, 10]); // Updated at indices 0, 2, and 4 let mut short_array = [7, 8]; update_slice(&mut short_array, &[1, 2], 99); assert_eq!(short_array, [7, 99]); // Index 2 is out of bounds, so only index 1 is updated println!("All tests passed!");}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { slice .iter_mut() .enumerate() .filter(|(i, _)| indices.contains(i)) .for_each(|(_, i)| { *i = value; });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i >= slice.len() { continue; } slice[i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len(){slice[i] = value;} }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if let Some(element) = slice.get_mut(i) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if let Some(n) = slice.get_mut(*i) { *n = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if slice.len() >= i+1{ slice[*i] = value; } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if let Some(target) = slice.get_mut(i) { *target = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if *index + 1 <= slice.len(){ slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i<slice.len(){ slice[*i]= value; } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { slice.iter_mut().enumerate().for_each(|(i, elem)| if indices.contains(&i) {*elem = value})}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in 0..slice.len() { if indices.contains(&index) { slice[index] = value as i32; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic hereDescription for &index in indices.iter() { // Check if the index is within bounds if index < slice.len() { slice[index] = value; // Update the element at the valid index } }}// Result// Submissions// Solutions// Slice Manipulation// Open Locally// 410 views// Join the Discord// Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.// Your Task// Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32) that updates specific elements of a mutable slice. The function should:// Take a mutable slice of integers (slice) as the first argument.// Take a slice of indices (indices) that specify which elements of the mutable slice to update.// Update each specified index in the slice to the given value.// The function should handle the following:// If an index in indices is out of bounds for the slice, the function should skip it without causing a panic.// Modify only the elements specified by valid indices.// Ensure that out-of-bound indices in the indices slice do not cause runtime errors.// Remember that slices are views into arrays or vectors; they cannot be resized, but their contents can be modified.
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let max_index: usize = slice.len(); for i in indices.iter() { if *i < max_index { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices.iter() { if index >= slice.len() { continue } slice[index] = value }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices.iter() { if index < 0 || index >= slice.len() { continue } slice[index] = value }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let len = slice.len(); for &indice in indices.iter(){ if indice > (len - 1) || indice < 0 { continue; } slice[indice] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { // Handle out-of-bound case if index >= slice.len() { continue; } slice[index] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for item in indices.iter() { if *item > slice.len() - 1 { continue; } slice[*item] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { indices.iter().for_each(|&idx| { match slice.get_mut(idx) { None => (), Some(val) => *val = value } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let len: usize = slice.len(); for &i in indices.iter() { if i >= len { continue; } slice[i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i< slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (inx,el) in slice.iter_mut().enumerate() { if indices.contains(&inx) { *el = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (inx,el) in slice.iter_mut().enumerate() { if indices.contains(&inx) { *el = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (index_slice, value_slice) in slice.iter_mut().enumerate() { for value_indices in indices.iter() { if index_slice == *value_indices { *value_slice = value; } } }}// Best solution // pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) {// for &index in indices {// if let Some(elem) = slice.get_mut(index) {// *elem = value;// }// }// }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i > slice.len() - 1 { return } slice[*i] = value }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index >= slice.len() { continue; } slice[*index] = value }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices.iter() { if let Some(v) = slice.get_mut(*i) { *v = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(i) = slice.get_mut(index) { *i = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for v in indices.iter() { match slice.get_mut(*v) { Some(n) => { *n = value;}, _ => continue } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(num) = slice.get_mut(idx) { *num = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices.iter() { if *i < slice.len() { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices.iter() { match slice.get(*index) { Some(_) => slice[*index] = value, None => continue, } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(v) = slice.get_mut(*i) { *v = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &x in indices { if let Some(elem) = slice.get_mut(x) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &ind in indices.iter() { if let Some(elem) = slice.get_mut(ind) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices{ if *i < slice.len(){ slice[*i] = value } }}