Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(num) = slice.get_mut(idx) { *num = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let index_iterator = indices.iter(); for i in index_iterator { if let Some(elem) = slice.get_mut(*i) { *elem = value; } } ()}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for element in indices { if *element < slice.len() { slice[*element] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|e| { if *e >= slice.len() {return;} slice[*e] = value;});}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter(){ if slice.get_mut(*i).is_some() { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(val) = slice.get_mut(idx) { *val = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|i| { if slice.len() > *i { slice[*i as usize] = value; } }); }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let len = slice.len(); indices .iter() .filter(|&&index| index < len) .for_each(|&index| slice[index] = value)}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { indices.iter().for_each(|&i|{ if let Some(elem) = slice.get_mut(i){ *elem = value } })}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for ind in indices { if *ind >= slice.len() {break;} slice[*ind] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for ind in indices { if *ind >= slice.len() {break;} slice[*ind] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(orig_value) = slice.get_mut(index) { *orig_value = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(elem) = slice.get_mut(index) { *elem = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter(){ if *i >= slice.len(){ continue; } slice[*i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i >= slice.len() { continue; } slice[*i] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for idx in indices.iter() { if let Some(num) = slice.get_mut(*idx) { *num = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for n in indices { if let Some(n) = slice.get_mut(*n) { *n = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices.iter() { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_len = slice.len(); for idx in indices.iter(){ if *idx < slice_len{ slice[*idx] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_len = slice.len(); for idx in indices.iter(){ if *idx < slice_len{ slice[*idx] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { slice.iter_mut().enumerate().for_each(|(i, v)| { if indices.contains(&i) { *v = value; } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices.iter() { if let Some(x) = slice.get_mut(*index) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { let element = slice.get_mut(*i); if let Some(el) = element { *el = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let length = slice.len(); for &index in indices { if index < length { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for ind in indices.iter(){ if *ind < slice.len(){ slice[*ind] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|i| if *i< slice.len() {slice[*i as usize] = value});}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if let Some(x) = slice.get_mut(*i) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices { if let Some(elem) = slice.get_mut(*index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices.iter() { if let Some(elem) = slice.get_mut(*index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indx in indices { if let Some(num) = slice.get_mut(*indx){ *num = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(elem) = slice.get_mut(index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let len = slice.len(); for index in indices.iter(){ if *index<len{ slice[*index] = value; // Update the slice at the specified indices } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { slice.iter_mut().enumerate().for_each(|(i,e)| if indices.contains(&i) { *e = value } )}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if let Some(num) = slice.get_mut(*idx) { *num = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices { if let Some(number) = slice.get_mut(*i) { *number = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &indice in indices { if let Some(elem) = slice.get_mut(indice){ *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &indice in indices { if let Some(elem) = slice.get_mut(indice){ *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &indices in indices { if let Some(elem) = slice.get_mut(indices){ *elem = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &indice in indices { if let Some(elem) = slice.get_mut(indice) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(elem) = slice.get_mut(index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len() { slice[i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(i) = slice.get_mut(*i) { *i = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for idx in indices { if let Some(elm) = slice.get_mut(*idx) { *elm = value; }; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx < slice.len(){ slice[*idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (idx, val) in slice.iter_mut().enumerate(){ if indices.contains(&idx){ *val = value }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (idx, val) in slice.iter_mut().enumerate(){ if indices.contains(&idx){ *val = value }}}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx < slice.len(){ slice[*idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if slice.get(idx).is_some() { slice[idx] = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index >= slice.len() { continue; } slice[*index] = value; }}