Now that you have an overview of slices, let's make it a little bit more challenging. In this problem, you will implement a function that updates specific elements of a mutable slice.
Write a function update_slice(slice: &mut [i32], indices: &[usize], value: i32)
that updates specific elements of a mutable slice. The function should:
slice
) as the first argument.indices
) that specify which elements of the mutable slice to update.value
.The function should handle the following:
indices
is out of bounds for the slice
, the function should skip it without causing a panic.indices
slice do not cause runtime errors.let mut data = vec![1, 2, 3, 4, 5];
update_slice(&mut data, &[1, 3, 4], 7);
assert_eq!(data, vec![1, 7, 3, 7, 7]);
let mut data = vec![10, 20, 30];
update_slice(&mut data, &[2, 5], 100); // Index 5 is out of bounds
assert_eq!(data, vec![10, 20, 100]);
If you're having trouble, consider these hints:
.get_mut(index)
method to safely access a mutable reference to an element at a given index. This avoids panics for out-of-bound accesses.for
loop is useful for iterating through the indices
slice.pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(slice_member) = slice.get_mut(index) { *slice_member = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { let possible_slice_member = slice.get_mut(*index); match possible_slice_member { Some(slice_member) => *slice_member = value, _ => () } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if let Some(elem) = slice.get_mut(i) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &ind in indices.iter() { if let Some(x) = slice.get_mut(ind) { *x = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for (index, num) in slice.iter_mut().enumerate(){ if indices.contains(&index){ *num = value } println!("test {}", *num); }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if i < slice.len(){ slice[i] = value; } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &ind in indices.iter() { if let Some(el) = slice.get_mut(ind) { *el = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0..indices.len() { if indices[i] < slice.len() { slice[indices[i]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if let Some(x) = slice.get_mut(i) { *x = value } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for ind in indices.iter(){ if *ind >= 0 && *ind < slice.len(){ slice[*ind] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0..indices.len() { if indices[i] < slice.len() { slice[indices[i]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &index in indices { if let Some(element) = slice.get_mut(index) { *element = value; } } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0.. indices.len(){ if indices[i]< slice.len(){ slice[indices[i]]= value; } else {return} } }
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|&i| { if let Some(v) = slice.get_mut(i) { *v = value } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for position in 0..indices.len() { if indices[position] < slice.len() { slice[indices[position]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for position in 0..indices.len() { if indices[position] < slice.len() { slice[indices[position]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if let Some(elem)= slice.get_mut(index) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let l = slice.len(); for &i in indices{ if i<l { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indexes: &[usize], value: i32) { for i in indexes.iter() { let mr: Option<&mut i32> = slice.get_mut(*i); if let Some(r) = mr { *r = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|index| { if let Some(ele) = slice.get_mut(*index) { *ele = value } })}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices{ if let Some(x) =slice.get_mut(*i) { *x = value;} }}// slice muestra todos los numeros // indices indica q parte del slice tomamos para mutar// value es el valor q queda despues de modificar// si indices esta fuera de los limites deberia skipearlo sin causar panic
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for (i, v) in slice.iter_mut().enumerate() { if indices.contains(&(i as usize)) { *v = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices { if let Some(e) = slice.get_mut(i) { *e = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for indice in indices.iter() { if *indice < slice.len() { slice[*indice] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if let Some(slot) = slice.get_mut(idx) { *slot = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here /* for idx in indices.iter() { if let Some(v) = slice.get_mut(*idx) { *v = value; } } */ indices.iter().for_each(|&idx| { slice.get_mut(idx).map(|v| *v = value); });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices.iter() { if let Some(v) = slice.get_mut(*idx) { *v = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for index in indices { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if *i < slice.len() { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for index in indices.iter() { if *index < slice.len() { slice[*index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let len = slice.len(); if len==0 || indices.len() == 0{ return; } for index in indices{ if *index >= len{ continue; } slice[*index] = value; } // Implement your logic here}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices.iter() { if let Some(num) = slice.get_mut(index) { *num = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices.iter() { if i >= 0 && i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &i in indices { if i < slice.len() { slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in 0..indices.len(){ if i < slice.len()&& indices[i] < slice.len(){ slice[indices[i]] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|&i| { if let Some(cell) = slice.get_mut(i) { *cell = value; } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let length = slice.len(); for i in indices.iter() { if *i < length { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { let len = slice.len(); indices .iter() .filter(|n| **n < len) .for_each(|idx| slice[*idx] = value);}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here indices.iter().for_each(|&i| { if let Some(cell) = slice.get_mut(i) { *cell = value; } });}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for idx in indices { if *idx >= slice.len() { continue } slice[*idx] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &index in indices { if index < slice.len() { slice[index] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for &idx in indices { if idx >= slice.len() { continue; } slice[idx] = value; }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &idx in indices { if idx < slice.len() { slice[idx] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here let slice_length = slice.len(); for i in indices.iter() { if *i < slice_length { slice[*i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices.iter() { if let Some(elem) = slice.get_mut(*i) { *elem = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for &i in indices{ if i < slice.len(){ slice[i] = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { // Implement your logic here for i in indices { if let Some(res) = slice.get_mut(*i){ *res = value; } }}
pub fn update_slice(slice: &mut [i32], indices: &[usize], value: i32) { for i in indices{ if let Some(j) = slice.get_mut(*i){ *j = value; } }}