sprocketnes is an emulator for the Nintendo Entertainment System (NES) written in the Rust programming language. This emulator serves as a technology demonstration, showcasing Rust's capabilities for systems software development, particularly in the context of emulators.
The primary goal of sprocketnes is to illustrate how Rust can be effectively used for writing systems software. It aims to provide a clean and idiomatic Rust codebase, despite having some limitations and not being intended as a production-quality emulator.
The NES was chosen for this project due to several reasons:
To build sprocketnes, you need to have the Speex codec library installed. On macOS, you can install it using Homebrew:
To build the emulator, navigate to the project directory and run:
For a more optimized build suitable for playable speed, add the --release
flag:
There are numerous free NES demos and games available at nesdev.com that you can use with this emulator.
sprocketnes demonstrates the Rust programming language's suitability for developing systems software, particularly emulators. While not intended for production use, it provides a clean and idiomatic example of Rust in action. Enjoy exploring NES games and demos with sprocketnes!
For more information and to contribute to the project, visit the sprocketnes repository.